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EE|Times EUROPE   59

                                                                             Farewell to the ‘Paralyzed Cyclops’


                                                                            FovoRender is, in effect, replacing any virtual
                                                                          camera in a computer-generated scene with an
                                                                          eyeball and an intelligent brain, he said. “By making
                                                                          that one simple shift, you transform the scene.”
                                                                            The startup’s initial market focus is 3D visualiza-
                                                                          tion industries that make rendered images of cars,
                                                                          interiors and buildings for brochures and billboards.
                                                                          Game developers, virtual production, film produc-
                                                                          tion and cinematographic special effects are also in
                                                                          Fovotec’s sights.
                                                                            Film director Karim Zouak, who has worked as a
                                                                          visual effects artist for MTV, Channel 4, Nike, Sony,
                                                                          Philips and Virgin, is already using FovoRender for
                                                                          Unreal Engine in a CGI film project called
                                                                          “Recognition.” “The ability to refine the depth of
        Medieval vs. linear perspective, l.–r.: Duccio di Buoninsegna’s “Transfiguration”   visual planes within wider shots really helps clarify
        (ca. 1308–11); Pietro Perugino’s “Christ Handing the Keys to St. Peter”    my visual storytelling and deepen emotional engage-
        (ca. 1481–82) (Source: Wikimedia Commons)                         ment,” Zouak told an interviewer in a recent blog. 2
                                                                            The next step for Fovotec is to target its core
          A medieval religious picture, for example, might have a larger Jesus   IP at GPU pipelines in order to process images in real time. This is
        or Madonna in the center, with smaller saints or angels on the periph-  particularly important for applications with a feedback loop between
        ery. This is exactly how you and I see, Pepperell and Burleigh said.   the viewer and machine so that the GPU can process images according
        We have an exaggerated, central focus on what’s important, so those   to head or eye position. Fovotec is already working within GPU giant
        objects loom large in our field of vision (think of the huge moon).   Nvidia’s Inception program for startups and is collaborating with
        Around the edges, things seem smaller and less distinct. We perceive   Intel to integrate FovoRender into OSPRay, an advanced path-
        them using peripheral vision, which watches out for trouble in line   tracing–based renderer. Adding FovoRender to GPUs will be “like
        with our “fight or flight” instincts.                 adding Dolby for the visual space,” Burleigh said.
          “Human vision is fixation-driven; linear perspective is fixation-   Looking further ahead, there’s potential to make films with
        agnostic,” Pepperell said. “Human vision is also dynamic, so every   next-generation depth-sensing cameras that work more like human
        time you focus on something new, it changes and gets bigger and   eyes thanks to curved CCDs and adaptive lenses. “The human retina
        more distinct. Our vision is constantly adapting in real time.”  has depth, so you can see around things to a certain extent, even
          To achieve this natural viewing experience on a computer screen,   using one eye,” said Burleigh. “Cameras with depth sensing are
        FovoRender generates and modifies parameters like spatial coordi-  perfect for FovoRender, as the software works with full 3D informa-
        nates, color, texture, surface-mapping data, motion data and object   tion and can display that depth-based content on a 2D device to best
        identification data of 2D images of 3D scenes. Head and eye move-  effect.
        ment can also be used to control the core algorithms.   “It’s amazing how much depth you can get on flat images,” he
          Integrated within a 3D content creation tool like Unity or Unreal   added. “You can trick our visual system with natural depth cues to
        Engine, FovoRender provides a series of preset projections based on   the point where you can get close to the depth of VR with a normal
        the principles of natural vision. A multitude of adjustment functions   screen. How far can you go?”
        are accessed by a slider interface and can be adjusted to preserve the   It’s a question that many in the industry will be asking, too. ■
        natural shape of objects and reduce distortion as a virtual camera
        moves through a 3D scene.                             REFERENCES
          Alternatively, 3D models can be shown in FovoRender and directly   1  Ruta, N., Burleigh, A., and Pepperell, R. (August 2022). “Space and Scale in
        linked to sensors for detecting the motion and position of a human   Medieval Painting Reflects Imagination and Perception,” Gestalt Theory, Vol. 44,
        viewer’s eyes, head and body. As the human viewer moves about, the   No. 1-2, pp. 61–78. bit.ly/3RibJt3
        geometry of images is automatically modified, with objects getting   2  Fovotec. (Nov. 11, 2022). “Fovotec collaborates with top Film Director Karim
        bigger, say, as the viewer moves closer to the screen. “It means we can   Zouak.” Blog post. bit.ly/3XT4TMY
        experience digital and remote spaces as though we are actually there—
        often without VR or AR equipment,” Burleigh told EE Times Europe.  Christine Evans-Pughe is a contributing writer for EE Times Europe.



















        Image with FovoRender (left) and with standard linear perspective (right) (Source: Fovotec)

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