Page 6 - EE|Times Europe Magazine - December 2020
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6 EE|Times EUROPE




          COVER STORY

        State-of-the-Art Photography and


        Immersive AR/MR Experiences:



        REAL3  3D ToF Imager with
                            TM

        Longest Range in the Market




        BY ELIANA BRZOZOWSKI and STEFAN VOGEL, Infineon Technologies, and
        JOCHEN PENNE, pmdtechnologies

        Today’s smartphones have to offer a lot to appeal to users, especially to meet rising
        demand for high-quality photography effects and — more recently — a wide range of
        augmented/mixed-reality (AR/MR) functions. All of these are possible with Infineon’s

        new 3D imager based on time-of-flight pixel technology from pmdtechnologies.


                     hen buying a new smartphone, consumers today attach growing importance to the devices’ cameras. On
                     the one hand, they want to take high-quality photos; on the other, they want comprehensive augmented-
                     reality functionality to support emerging and advanced applications in the AR/MR space such as AR/MR
        Wgames. The smartphone’s camera has thus become a decisive criterion in the purchase process and must
        be able to link reality with the digital world, whether in commercial, educational, or business/industrial applications. 3D
        cameras using 3D time-of-flight (ToF) imagers deliver precisely this functionality.

          In recent years, the development of 3D   exceed 500 million units per year worldwide   onto the physical environment — supple-
        cameras in mobiles has been focused par-  within the next five years (Figure 1). 1  menting the real world with digital details
        ticularly on the front side, as this camera is   At present, however, the use of    and resulting in a limited or non-immersive
        crucial for various security and high-   augmented/mixed-reality applications is still   user experience. The two key elements in
        convenience applications. For example, the   very limited. Augmented-reality applications   this case are just a camera phone and an AR
        front camera is used for advanced security   that became popularized some years ago   app with appropriate software to calculate
        functions such as biometric face authenti-  in gaming and 3D design, enabling users to   and project the image onto the scene on the
        cation for screen and app unlock and secure   place a character or object somewhere in   phone’s screen.
        payment. Moreover, the camera is used   the scene, are usually nothing more than   True MR, however, merges the real world
        for virtual-reality avatars for social media   overlapping of computer-generated visuals    with digital elements, making them interact
        interaction and photography beautification
        with special depth effects. These and other
        features have boosted the deployment of the
        3D camera on the front side of the phone,
        and this trend has now become established
        on the market.
          At the same time, professional-quality
        computational photography and immer-
        sive AR/MR experiences are the next game
        changers sparking the development of
        smartphones and providing substantial
        opportunities for the further adoption of 3D
        image-sensing cameras on the rear side of
        the phone. This will lead to countless new
        applications of this kind and thus will drive
        further developments.
          Strategy Analytics predicts that the market
        for ToF rear cameras in smartphones will   Figure 1: Market forecast for rear 3D ToF cameras in smartphones 1

        DECEMBER 2020 | www.eetimes.eu
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